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Sky and Lighting

The scene view uses Rust's own sky: the sun, the moon, the atmosphere and volumetric clouds, lit the way the game lights them. What you see while you build is close to what players see in the game.

What changes the light​

To changeUse
The time of day and the dateThe time rows of the Time and Weather panel. The sun and moon move with the time.
Clouds, fog and rainThe Weather, Clouds and Atmosphere sections of the Time and Weather panel.
The strength of the sunlight, ambient light and reflectionsThe Lighting section of the Time and Weather panel.
Fog in each biomeThe Biome Fog section of the Time and Weather panel.
Light effects such as bloom, light shafts and shadowsGraphics settings.
The look of a tropical mapThe tropical button in the scene view's header. See Tropical terrain.
The same spot on a map at noon, at sunset and at night

RustEdit updates the sky on every frame, so a change in the Time and Weather panel shows at once.

The lighting section​

The Lighting section of the Time and Weather panel changes the light the way Rust's weather does:

  • Ambient Light: the light from the sky that fills shadows.
  • Sun Light: the light of the sun, or of the moon at night.
  • Reflections: the sky's reflections on shiny surfaces.
  • Sun Brightness and Moon Brightness: how bright the sun and the moon look in the sky.
  • Cloud Sun Color and Cloud Moon Color: how strongly the sun and the moon color the clouds.

A value you move stays fixed until you click Reset to Defaults. See Time and Weather.

Places change the light​

As in the game, the light and the fog change with where the camera is:

  • Biomes. Each biome has its own fog and its own screen effect over the picture, which blend as the camera moves between biomes. The Biome Fog graphics setting turns the fog off. The Climate System graphics setting turns the screen effects off: the one of each biome and the one for underground places.
  • Caves, tunnels and places with no sunlight. Inside them, the sky light and the fog change the way they do in the game. Turn off Volume Effects in the graphics settings to always light the scene as outdoors.
  • Under water. The light and the colors change with the depth. See Water.

The change is smooth: it fades over a moment when the camera moves from one place to another.

The sky's effects​

These graphics settings change how the sky and the light look:

SettingWhat it changes
Volume CloudsThe quality of the volumetric clouds. 0 turns them off.
Light ShaftsRays of sunlight.
BloomA glow around bright light.
Auto ExposureThe view gets brighter or darker by itself, like an eye that adjusts.
Ambient OcclusionSoft shadows in corners and where objects meet.
Contact ShadowsFine shadows close to objects, from the sun.
Biome FogThe fog of each biome.
Climate SystemThe look of each biome.
Volume EffectsThe light and fog changes in caves, tunnels and other places.

Night​

At night the moon lights the map. Use the Time slider in the Time and Weather panel to check how your map looks in the dark.

note

The game lights its nights with an extra effect that RustEdit does not have yet. Nights in RustEdit can look brighter or darker than in the game.

Tips​

  • To light a screenshot or a product picture, turn off Progress Time so the sun stays where you put it.
  • To see the ground with no weather in the way, move Fog and Rain to 0, or pick a preset with clear weather.
  • Turn off Auto Exposure when you compare colors between two places. Otherwise the view's brightness changes as you move.