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Auto Save

Auto save keeps copies of your map while you work. At each interval, if the map has unsaved changes, RustEdit saves a copy of it into the autosave folder. Your own file does not change, and the map still shows that it has unsaved changes. Auto save is a backup: keep saving your map yourself with FileSave (Ctrl+Shift+S).

How to turn it on​

  1. Click FileSettings.
  2. Click AutoSave.
  3. Turn on Enable Autosave.
  4. Set Interval (minutes) and Maximum Saves.

The change works at once, with no restart. The first copy comes one whole interval after you turn auto save on.

Options​

OptionWhat it does
Enable AutosaveOff by default. On: saves a copy of the map into the autosave folder at each interval while it has unsaved changes.
Interval (minutes)The time between two copies, from 1 to 60 minutes. The default is 15.
Maximum SavesHow many copies to keep, from 1 to 100. The default is 3.

What it saves​

  • A copy of the map as a scene file: autosave_1.scene, then autosave_2.scene, and so on. After the last one that Maximum Saves allows, the next copy replaces autosave_1.scene again.
  • Each time RustEdit starts, it begins again at autosave_1.scene.
  • It copies only the map. While a monument is open on top of the map, no copy is made.
  • It makes no copy while the map has no unsaved changes, while a map loads, or in Play mode.
  • The Notifications panel shows "[Autosave] Saved a copy of the map to" and the file. If a copy fails, the panel says why, and auto save goes on at the next interval.
warning

The copies have no map password, even when your map has one. Anyone who can open the autosave folder can open them. See Map password.

Where the files go​

By default, the copies go to the Autosave folder in the RustEdit folder. RustEdit makes the folder when it saves the first copy.

To use another folder:

  1. Click FileSettings.
  2. Click Paths.
  3. Set Autosave Folder to the folder you want.

The next copy goes to the new folder. The Notifications panel says to restart RustEdit, but auto save does not need a restart for this.

If the folder you set does not exist, RustEdit uses the Autosave folder in the RustEdit folder.

How to get your work back from a copy​

  1. Click FileOpen.
  2. Open the autosave folder and pick the newest autosave_ file.
  3. Click FileSave As right away and save it under a name of your own.

Do not keep working in the autosave_ file itself: a later copy can replace it.