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Map Tools

The map tools change the whole map at once. The prefab tools change many prefabs at once. Both are in the Tools menu.

Map Tools​

ToolsMap Tools has these tools:

ToolWhat it doesUndo
Rotate MapTurns the terrain and everything on it a quarter or half turn.Yes, one step
Resize MapMakes the map bigger or smaller: stretch it, add land around it, or cut its edges.No
Terrain ResolutionChanges the resolution of the height map and the texture maps. The map keeps its size.No
Merge MapCopies an area of another map into this one: terrain, prefabs and paths.Yes, one step

Merge Map opens as a panel and has a button on the toolbar too. The others open a dialog.

Resize Map and Terrain Resolution load the map again. That clears the undo history, so RustEdit asks before it starts.

tip

Save before you use a map tool. If you do not like the result, FileReload brings back the map as it was saved.

When the map tools work​

The map tools work on a map. They do not start when:

  • a monument is open. The menu items are greyed out. Go back to the map first.
  • the terrain graph shows a preview. Apply it or stop it first. See Apply and preview.
  • another map tool is still running.

In a multiplayer session, only the host can use Resize Map and Terrain Resolution.

Prefab Tools​

ToolsPrefab Tools has these tools. See Prefab tools.

ToolWhat it does
Replace PrefabSwaps the copies of one prefab for another prefab, in the whole map or in the selection.
Remove DuplicatesFinds prefabs that sit on a copy of themselves, and deletes the extra copies. The oldest copy stays.
Generate TextWrites text with Rust's tunnel sign letters, where you look or on the selected entity.
Convert CopyPasteMakes a monument from each CopyPaste file you pick.