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Combine

RustEdit Pro

The nodes in the Combine category of the Terrain Graph's Add Node menu. Round sockets carry maps and square sockets carry single values. See Graph editor.

Blend​

Mix two fields (add, multiply, max, overlay and more).

Inputs

InputKindDefaultNotes
AMap, any widthThe first input.
BMap, any widthThe second input.
MaskMap
ModeChoiceAddHow the two inputs are combined. Options: Add, Subtract, Multiply, Divide, Min, Max, Average, Difference, Screen, Overlay.
OpacityNumber1How much of the blended result is mixed back over input A. Slider from 0 to 1.

Outputs

OutputKind
OutMap, any width. The result this node produces.

If​

Pick True or False for each pixel by comparing A with B or a threshold.

Inputs

InputKindDefaultNotes
AMapThe first input.
BMapThe second input.
TrueMap, any widthUsed where the comparison holds. 1 when nothing is wired in.
FalseMap, any widthUsed where the comparison does not hold. 0 when nothing is wired in.
ComparisonChoiceGreaterHow to compare A with B. Options: Greater, Greater Or Equal, Less, Less Or Equal, Equal, Not Equal.
ThresholdNumber0.5What A is compared with when B is not wired in.

Outputs

OutputKind
OutMap, any width. The result this node produces.

Mix​

Lerp between A and B by a mask or factor.

Inputs

InputKindDefaultNotes
AMap, any widthThe first input.
BMap, any widthThe second input.
MaskMap
FactorNumber0.5How much of B is mixed in. 0 gives only A, 1 gives only B. A wired Mask replaces it. Slider from 0 to 1.

Outputs

OutputKind
OutMap, any width. The result this node produces.