Skip to main content

Landforms

RustEdit Pro

The nodes in the Landforms category of the Terrain Graph's Add Node menu. Round sockets carry maps and square sockets carry single values. See Graph editor.

Beach​

Flatten low land by the sea into a gently rising beach, and mask where it is.

Inputs

InputKindDefaultNotes
HeightMap
WidthNumber60Metres inland from the waterline that the beach reaches. Slider from 5 to 500.
Beach HeightNumber3Metres above sea level the beach rises to at its inland edge. Slider from 0 to 30.
Max HeightNumber15Land higher than this many metres above the sea is left alone, so cliffs stay cliffs. Slider from 1 to 100.

Outputs

OutputKind
HeightMap
SandMap. 1 where the beach was made, for a sand splat.

Ledge​

Add a cliff step at a chosen height. An optional mask limits where it happens.

Inputs

InputKindDefaultNotes
HeightMap
MaskMap
LevelNumber20Height of the cliff line, in metres above sea level. Slider from -500 to 500.
StepNumber15Metres added to the land above the cliff line. Negative lowers it. Slider from -200 to 200.
WidthNumber4Metres of height over which the step happens. Smaller makes a sharper cliff. Slider from 0.1 to 100.
RelaxNumber30Metres to smooth the cliff line by, so it follows big shapes instead of every bump. Slider from 0 to 300.

Outputs

OutputKind
HeightMap