Landforms
RustEdit ProThe nodes in the Landforms category of the Terrain Graph's Add Node menu. Round sockets carry maps and square sockets carry single values. See Graph editor.
Beach
Flatten low land by the sea into a gently rising beach, and mask where it is.
Inputs
| Input | Kind | Default | Notes |
|---|---|---|---|
| Height | Map | ||
| Width | Number | 60 | Metres inland from the waterline that the beach reaches. Slider from 5 to 500. |
| Beach Height | Number | 3 | Metres above sea level the beach rises to at its inland edge. Slider from 0 to 30. |
| Max Height | Number | 15 | Land higher than this many metres above the sea is left alone, so cliffs stay cliffs. Slider from 1 to 100. |
Outputs
| Output | Kind |
|---|---|
| Height | Map |
| Sand | Map. 1 where the beach was made, for a sand splat. |
Ledge
Add a cliff step at a chosen height. An optional mask limits where it happens.
Inputs
| Input | Kind | Default | Notes |
|---|---|---|---|
| Height | Map | ||
| Mask | Map | ||
| Level | Number | 20 | Height of the cliff line, in metres above sea level. Slider from -500 to 500. |
| Step | Number | 15 | Metres added to the land above the cliff line. Negative lowers it. Slider from -200 to 200. |
| Width | Number | 4 | Metres of height over which the step happens. Smaller makes a sharper cliff. Slider from 0.1 to 100. |
| Relax | Number | 30 | Metres to smooth the cliff line by, so it follows big shapes instead of every bump. Slider from 0 to 300. |
Outputs
| Output | Kind |
|---|---|
| Height | Map |