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Splat

RustEdit Pro

The nodes in the Splat category of the Terrain Graph's Add Node menu. Round sockets carry maps and square sockets carry single values. See Graph editor.

Join Splat​

Build the 8 splat layers from two RGBA wires.

Inputs

InputKindDefaultNotes
Layers 0-3RGBA map
Layers 4-7RGBA map
NormalizeOn or offOnOn: each pixel's eight layers are scaled to add up to 1, and empty pixels get Dirt. Off: the weights stay as they are.

Outputs

OutputKind
OutSplat map. The result this node produces.

Splat Base​

Fill the whole terrain with one splat layer.

Inputs

InputKindDefaultNotes
LayerWhole number0The splat layer that fills the map: 0 Dirt, 1 Snow, 2 Sand, 3 Rock, 4 Grass, 5 Forest, 6 Stones, 7 Gravel. Slider from 0 to 7.

Outputs

OutputKind
OutSplat map. The result this node produces.

Splat Layer​

Paint a splat layer through a mask.

Inputs

InputKindDefaultNotes
InSplat mapThe value this node works on.
MaskMap
LayerWhole number1The splat layer painted where the mask is high: 0 Dirt, 1 Snow, 2 Sand, 3 Rock, 4 Grass, 5 Forest, 6 Stones, 7 Gravel. Slider from 0 to 7.

Outputs

OutputKind
OutSplat map. The result this node produces.

Split Splat​

Break the 8 splat layers into two RGBA wires.

Inputs

InputKindDefaultNotes
InSplat mapThe value this node works on.

Outputs

OutputKind
Layers 0-3RGBA map
Layers 4-7RGBA map