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Card Reader

The Card Reader panel sets up a keycard reader, the kind that opens monument doors in Rust. It shows when you select one or more card readers.

Access Level is the keycard the reader takes: Green, Blue or Red. A reader needs power to work. After a good swipe, it passes its power on through its output, for example to a door controller. Wire it in the IO Entity panel, see IO wiring.

Access Duration is saved with the reader in the map. In the current game, a reader stays open after a good swipe until the monument's puzzle resets.

Can edit several selected objects at once.

FieldTypeDescription
Access Duration#Number

Seconds the reader is meant to stay open after a good swipe. The current game keeps it open until the monument's puzzle resets

Access Level#Dropdown

The keycard the reader takes: Green, Blue or Red

Choices
  • Green
  • Blue
  • Red

In Play mode​

In Play mode, look at a powered reader and press E (Scan Keycard). Any reader takes the swipe, whatever its Access Level, because you act as if you held every keycard. The reader stays open until you stop playing.