Door Manipulator
The Door Manipulator panel sets up a door controller: an IO entity that opens and closes a door when it gets power. It shows when you select one or more door controllers.
A door controller works the nearest door within 1 meter of it. Place it next to the door. Has Valid Placement is on when the controller has found a door. You cannot change it: RustEdit checks it again each time you move the controller.
Power Action sets what power does to the door. Wire the controller's power in the IO Entity panel, see IO wiring.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
| Has Valid Placement# | Toggle | On when a door is within 1 m of the controller. Checked again each time the controller moves Read only |
| Power Action# | Dropdown | What power does to the door. Open: open while powered. Close: closed while powered. Toggle: switches each time power comes on |
Power Action
| Choice | What the door does |
|---|---|
| Open | Opens while the controller has power, and closes without power. |
| Close | Closes while the controller has power, and opens without power. |
| Toggle | Switches between open and closed each time power comes on. |
In Play mode
When Play mode starts, a controller works the door that Rust's prefab gives it, as in a monument. If it has none, it takes the nearest door, as a server does when it spawns the map. If nothing happens, check Has Valid Placement.