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Timer Switch

The Timer Switch panel sets up a timer: an IO entity that passes power on for a set time. It shows when you select one or more timers.

A timer has two inputs. Its first input powers it. Power on its second input starts it, and a player can start it by hand. Once started, it passes the power of its first input on for Timer Length seconds, then stops. A timer without power cannot start, and it stops if it loses power.

Wire the timer in the IO Entity panel, see IO wiring.

Can edit several selected objects at once.

FieldTypeDescription
Timer Length#Number

Seconds the timer passes power on after it starts

In Play mode​

In Play mode, look at a powered timer that is not running and press E (Start Timer).