Timer Switch
The Timer Switch panel sets up a timer: an IO entity that passes power on for a set time. It shows when you select one or more timers.
A timer has two inputs. Its first input powers it. Power on its second input starts it, and a player can start it by hand. Once started, it passes the power of its first input on for Timer Length seconds, then stops. A timer without power cannot start, and it stops if it loses power.
Wire the timer in the IO Entity panel, see IO wiring.
Can edit several selected objects at once.
| Field | Type | Description |
|---|---|---|
| Timer Length# | Number | Seconds the timer passes power on after it starts |
In Play mode
In Play mode, look at a powered timer that is not running and press E (Start Timer).